Tag: Gaming

  • Ireland is ill-equipped to deal with gaming’s latest threat

    Ireland is ill-equipped to deal with gaming’s latest threat

    The video game ecosystem rarely gets a look in when it comes to the Irish media apart maybe from the odd trailer around Christmas to entice the little ones or a write up about how Red Dead Redemption 2 is the best thing since sliced bread. But in reality, fans are lucky to get a consistent review section in a national newspaper. Though, when unsavoury gaming news rumblings about exploitation and underage gambling start emerging, you imagine the power elites here would act. Well … they did, then swiftly washed their hands of the subject. “Anyway, here’s another PlayStation 4 advert. Enjoy.”

    Over the last few weeks, many fans – and government officials – have debated the legality of loot boxes and micro-transactions (in games purchases, represented by virtual containers, that gifts players with items, weapons, and modifications based on chance). The main issue is the way games ask players to unlock, often pay-walled, content, encouraging gambling, especially amongst the current generation of youngsters.

    The Irish Government, however, have no plans in cracking down on the questionable “loot boxes,” after initially joining an international declaration condemning the “blurring of lines between gaming and gambling.” David Stanton, Department of Justice, has since clarified that the declaration “does not have legal effect.”

    S
    Since it’s release, Destiny 2 has been embroiled in controversy with its questionable microtransactions // PlayStation 4

    Presently in Ireland, we don’t have a clear and concise, legislative stance when it comes to online gambling – this concerns video games also. A number of European countries have called for an EU-wide ban on the loot box algorithms, following an investigation into four high-profile games by the Belgian Gaming Commission.  

    As far as Ireland is concerned, however, Mr Stanton says: “It should be understood, that if a game offers in-game purchases – be they loot boxes, skins, etc. – which are promoted to gamers as increasing their chances of success, such purchases are essentially a commercial or e-commerce activity. This activity would fall within normal consumer law.”

    In short, this doesn’t concern the Department of Justice, unless a game offers the possibility of placing a bet or the risk for financial reward within the game, then it must be licensed as a gambling product.

    But that covers the situation from a government standpoint, what do the game developers have to say about it? These are the people who dedicate months, even years to expertly craft a playable experience worthy of purchase. So, surely, they have their opinions on such an important issue concerning their industry.

    “As I gamer I enjoy a micro-transaction when it’s cosmetic. Since I play mostly competitive games, if there is a micro-transaction that says ‘buy this sword or item for more damage’ it kills the game. It would be comparable to sports if they made steroids legal but too expensive for everyone to play evenly,” says Michael McNabola, Director of Operations at Hail Games.

    Of course, as a fan, everyone has that purist belief that every game should serve its original purpose – escapism at its finest. But once you swap the casual gamer life for a vocation, that perspective begins to shift.

    fortnite_vs_pubg_2
    Fortnite’s style of loot boxes are far less predatory than its competitors // PlayStation 4

    “I can see the necessity of micro-transactions in free to play games in order to make their income. This is their business model and it’s a requirement to make a profit as ad revenue in free to play games are not nearly as lucrative. However, there is no justification in my mind for full priced titles from large developers like EA and Ubisoft having micro-transactions in their game,” adds Stephen Farnan of SavePoint Studios.

    Loot boxes don’t have to be wholly negative, though, if introduced honestly and in a way that doesn’t hinder the gameplay. Epic Games unearthed a highly-profitable gem this past year when Fortnite – specifically its Battle Royale mode – became a runaway success.

    Though such innovation should be championed, seeing free-to-play games (F2P) generating such a copious amount of money has altered the large developers’ motives. Often obsessed with a game’s longevity, developers employ F2P economies into their projects, while also slapping on a hefty retail price.

    “It involves locking away content that five years ago would have been freely included in the game. There is an argument from some that this is required since games are more expensive to make now, but the biggest games are making more money than ever and recent titles like the new Spiderman game released with no micro-transactions and has sold extremely well,” says Stephen.

    Whether micro-transactions should be regulated or monitored is regularly debated by developers, and there isn’t a simple fix, sadly. These gaming economies affect the balance of the game.

    “In order to crowbar in a system to an existing game, you may have to make normal progress slower to make micro-transactions valuable or lock away previously free content. This means the original vision of the developer becomes blurred and tainted,” says Michael.

    Disappointed by Ireland’s official response to loot boxes, Stephen says: “Loot boxes are a form of gambling that is extremely predatory in practice while being aimed at children, they are in desperate need of official regulation. In some cases, the line between micro-transactions and loot boxes, and online games on sites, such as Paddy Power, are being blurred.

    “In both instances, you pledge real money in order to win a game of chance. The only distinction is one potentially gives you a real-world reward, while the other does not, so you could argue that money spent in loot boxes is lost already, win or lose, and thus is potentially even worse than gambling in some ways.”

     

    Star-Wars-Battlefront-II-loot-crates-microtransactions-625x352
    Star Wars Battlefront 2 was one of the major titles that warranted investigating by the Belgian Gaming Commission // PlayStation 4

    Ireland’s lack of understanding and interest in the industry is a core component as to why the topic is continually being overlooked.

    “The Irish government doesn’t have enough knowledge diversity be able to help; greedy developers and investors will just work on ways around how to take as much money from their consumers as possible regardless of any regulations. There should be a not-for profit organisation that rates and reviews the quality of games and companies’ reputations,” adds Michael.

    Suffice to say, micro-transactions do not belong in retailed games. As Fortnite has shown, if a game is free-to-play (F2P) and the developer actively listens and converses with an audience, then the game is less likely to be embroiled in ignominy. But in an age where downloadable content (DLC) and season passes are a permanent bedfellow of major titles, it’s inevitable that micro-transactions will continue to grow, as all power elites, even in gaming, are driven by money. Hopefully, the gaming community will vocalise their gripes and concerns, deterring these financial predators, and prioritising legitimate projects.

  • Football Manager 2019: key refinements make this new installment a must have for veterans and newcomers alike

    Football Manager 2019: key refinements make this new installment a must have for veterans and newcomers alike

    Partners, spouses, friends, et al., whose significant others are fanatics of the FIFA franchise, will recognise October as the month of the year that their time spent together experiences a dramatic decrease, as game after game takes up a hefty portion of their other half’s day. But for those whose close acquaintances are devotees of the Football Manager series, the above FIFA based scenario is laughable in its tameness – some of the more invested managers are known to spend days holed up, as the battle for promotion from the Vanarama National League intensifies, while the search for the next Freddy Adu, Tijani Babangida or Cherno Samba off the talent conveyor belt is never-ending. The City had access to the beta version of Football Manager 2019 to bring you this preview before the game is officially released on November 2nd.

    The most immediately noticeable change is the interface – or rather the colour. While most of the menus and page layout remain the same, the predominant colour of this year’s edition is purple. But it’s not as overbearing as it seems on initial viewing and is in fact quite easy on the eye as a background colour that players will be looking at for a considerable amount of time.

    The User Interface has undergone a purple transformation in FM19 // Sega

    Seasoned veterans of Football Manager have been calling for a change to the stagnant training section that has been ever-present for almost a decade. Sports Interactive has listened, evident from the massive overhaul that this section has undergone. Gone are the five focus options available to set for the week’s training schedule – now managers see the weekly schedule broken into three sections per day, all of which can be filled with a number of training options. It is a massive and impressive change to the game, one that has been much needed over the previous editions.

    Managers can fill their training schedules with over 45 exercises from sections including match preparation, attacking, defending, tactical, set pieces and physical. The impact of each exercise varies on the selection – attacking drills see most of the impact on attributes weighted towards the forward players, and vice-versa for defensive and goalkeeping drills. Players now train in goalkeeping, defensive and attacking units – managers are free to include the cream of the crop from their youth squads in first team squad’s training units, while youth players can be grouped together with a senior player in mentoring groups for the first time.

    The Bundesliga is officially licensed in FM19 // Sega

    These are truly fundamental changes to training in Football Manager and may seem like a lot to get your head around at first. There is an in-game guide to the new system which veterans and newcomers to the series are recommended to look at. There are also pre-set schedules that can be set as your team training and edited as you wish – from schedules to getting players fit in pre-season, to different tactical styles and scenarios, such as big match preparation and dealing with fixture congestion.

    Football Manager 2019 also sees a huge overhaul to the tactics section – another very welcome addition to the series that veteran managers have been requesting for a while now. When creating tactics, managers now have the option to select a style of play – including, but not limited to, ‘control possession’, ‘gegenpress’, ‘tiki-taka’, ‘fluid counter-attack’ and ‘park the bus’, all of which can be fully tweaked and customised to your personal preferences.

    Tactics are then further broken down into three sections – ‘in possession’, ‘in transition’ and ‘out of possession’. This inclusion really opens the game up to the more tactically minded managers, allowing total control over every aspect of their team’s tactical style and philosophy. The most eye-catching of these sections is the newly-included ‘in transition’ phase. Here managers can decide what their team looks to do when they have both won and lost possession – allowing your team to gallop forward in a Jurgen Klopp inspired blitz after turning over possession, or instead choose a more measured response by keeping the shape of the team along with possession of the ball.

    In terms of the more aesthetically based new features, a fully licensed Bundesliga is included in the series for the first time, with all club badges, kits and player faces present. The Bundesliga is one of the leagues in the new Football Manager which showcases the inclusion of VAR (Video Assistant Referees) for the first time. Referees will stop play in the game if a contentious decision occurs, while the use of VAR will dominate post-match interviews and press conferences. Goal-line technology is also included in the game, so dodgy refereeing decisions preventing your team for gaining a vital three points should be a thing of the past.

    Tactics have been totally revamped in FM19 // Sega

    While no Football Manager player has ever purchased the game for its graphical capabilities, the match engine in the 2019 edition is the best the series has had to offer. Over 500 new player animations for headers, shots, tackles, and celebrations and changes to stadium models give the matches a fresh and vibrant feel.

    Having quickly played through half a season for the purpose of this preview, it must be said that Football Manager 2019 is one of the most complete Beta versions of the game released, which is a great sign for the game’s full release on November 2nd. Matches are playing out with little in the way of obvious bugs, while processing, loading and saving times are noticeably faster than last year’s game. The last few years of Football Manager have seen steady if not spectacular changes and improvements – this year’s game is the polar opposite: there are complete overhauls to fundamental sections of the game. But the changes are much needed and, most importantly, brilliantly implemented, giving an updated and fresh feel to what looks like the most complete edition of the series yet.

  • Have a holly jolly #GamesMas

    Have a holly jolly #GamesMas

    Christmas should be a time for casual idleness on the couch, where vigorous action requires little more than a stern digit on the R2 button. Here are three games that our readers will be playing this holiday season.

    Far Cry 4


    This year, jump into virtual action in Kyrat, a region perilously perched upon the Himalayas and ruled by a deranged king with an unhealthy interest in your recently deceased mother.

    Where the Far Cry series has previously excelled, the fourth installation sneers dominantly. The game is ruthless; voluminous side-quests and tangential missions exist with the sole purpose of luring the player away from the main story.

    “Far Cry 3 was a stellar roaming game,” says DJ Campbell (21). Although he hasn’t played the fourth title in the series yet, DJ is looking forward to taking a blood splattered selfie with Kyrat’s leader Pagan Ming.

    “The third game was a massive jump up from the second,” DJ said. “If this game is in any way like the third one I will be happy, but obviously I am hoping that it is going to be better.”

    Cast as both the hero and target, the main protagonist Ajay Ghale, travels to Kyrat to realise a promise made to his mother on her death bed to return her ashes to her home country. The latest instalment in the series creates an even headier and immersive environment and just like Far Cry 3, there’s something lethal lurking around every corner.

    Kingdom Hearts HD II.5 ReMIX

    Released just in time for the Holidays, Kingdom Hearts HD 2.5 ReMix is a re-mastered compilation of Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix. The games, which had previously been exclusive to Japan, are now available for the first time across Europe.

    Re-mastered cinematic cuts from the Nintendo DS title Kingdom Hearts Re:coded will also be included in the compilation for Playstation 3.

    The Kingdom Heart series heaves elements from the Final Fantasy titles and fuses them with the world of Disney. Sounding like both an uplifting and ridiculous basis for a game, this imaginative JRPG has long polarised players.

    For Aaron Corentin (22) it’s this combination that he finds appealing about the games: “It combines three of my favourite things; Disney, games and the Final Fantasy Series.”

    Aaron says that the 2.5 ReMix has been his most anticipated game of 2014, as he has long been an enthusiast “I’ve been a major fan since 2003.”
    Controllers

    Jak and Daxter

    ‘Tis the season for nostalgia and while everyone else is watching Miracle on 34th Street for the 34th time, many gamers are sitting down to review their favourite titles.

    “I’ve always been a fan of platform games,” says Cian Cowley (22), “like Spyro, Crash, Sly Racoon and Ratchet and Clank.”

    Cian expects to be playing Jak 3 by the time Christmas rolls round; once he tires of GTA: San Andreas of course. The first Jak title was released in 2001 and the series has featured a consistent story-based platform showcasing a healthy mix of action, racing and puzzle solving.

    Jak 3 represents the pinnacle of the series to many, having received unholy support when it was released back in 2004.

    “I was about 12 when the Playstation 2 first came out” he said, “…so it has a bit of nostalgia.”

    Write to us at @TheCity_Dublin and let us know what games your going to be playing this #GamesMas! 

     

  • Inquisition helps Dragon Age back to its Origins

    Inquisition helps Dragon Age back to its Origins

    It’s reasonable to assume one of the most popular Internet searches of 2012 may have been ‘games similar to Elder Scrolls: Skyrim.’ Moving on became a must when predicting the next load screen was more entertaining than slaying an Elder Dragon with little but a Cheese Wheel; but where to move on to?

    Of course, Dragon Age II emerges as one of the top results for similar games. Yet, the lackluster second installment in the series compares about as flawlessly as an Argonian to a Dunmer.

    Whilst it is unintelligible to compare two games so crudely, the release of Dragon Age: Inquisition draws ever closer, and BioWare’s inspiration has allegedly been drawn from the revolutionary 2011 fantasy epic.

    Speaking to Wired.com, Ray Muzyka (BioWare co-founder), confirmed Bethesda’s influence over the upcoming game by revealing that designers were “checking out aggressively” games such as Elder Scrolls: Skyrim.

    One of the most woeful weaknesses of Dragon Age II was the inability to choose between multiple character races. Fans slammed BioWare’s new direction as they were cast into the body of the blandly human, Hawke.

    Wisely so, DA: Inquisition harks back to its origins by enabling the player to select from four race sets. Intriguingly, Bioware has proclaimed that the Qunari will be added as a playable race. It should prove interesting to see how they have resolved the question as to why a Qunari would become an Inquisitor.

    Among other things, DA: Inquisition marks the return of the tactical camera. This will be particularly cherished by heightening tactical capabilities during heated battles as the player is able to pause the action and micromanage their party members with the enemy’s information in mind.

    Although developers appear weary of tagging the game with ‘open-world’, it presents expansive landscapes and a new level of immersion that was impossible with previous titles. Inquisition centers on freedom for the player – but not enough to get lost in, the tight storyline that is typical of BioWare should wrap everything together nicely.

    Whilst the influence of Elder Scrolls: Skyrim cannot be denied, to accuse BioWare of rehashing the ideals achieved by Bethesda would be naïve. Rather, Inquisition has imbibed the knowledge of the fantasy role-playing criteria set by its rival and primed to surpass them.

    Perhaps the New Year may embark a new quest for gamers to find a title similar to Inquisition – and we might just end up back in Helgen.

    Dragon Age: Inquisition will be released November 21.
    Video and Images courtesy of EA games. 

  • A Swashbuckling Adventure

    A Swashbuckling Adventure

    After the cliff hanger ending of Assassin’s Creed III, where fans of the video game series were left to wonder if protagonist Desmond Miles was dead or alive, last week’s release of Assassin’s Creed IV was hotly anticipated.

    The sixth multi-console release in the series, Assassin’s Creed IV was developed by Canadian gaming company Ubisoft, and had great expectations to live up to; it does not disappoint.

    This is the first time the series has diverged from the line of important periods in history.  Having experienced the Crusades with Altaïr, the Renaissance and Ottoman Empire with Ezio and lastly the US Revolution with Connor, Assassin’s Creed IV follows the story of Edward Kenway, an 18th century Welsh pirate operating in the Caribbean Sea.

    Edward is the grandfather of Connor, the protagonist from Assassin’s Creed III, and in this game we learn how Edward went about trying to make money in order to return to his family in Wales.

    Conor Kenway, the protagonist from Assassin's Creed III is the grandson of Captain Edward Kenway. Image by Rooster306 on flickr
    Conor Kenway, the protagonist from Assassin’s Creed III is the grandson of Captain Edward Kenway. Image by Rooster306 on flickr

    There are no major differences in gameplay between this game and its predecessor.  As expected, this game is heavily focused on maritime missions and travel in order to arrive at the main missions which usually occur on land.

    In the early stages, gameplay can prove to be almost tedious at times. Instead of enjoying the game, there is a feeling that you are playing just for the sake of it.  The story may appear to be fragmented and a little difficult to grasp also. However, one small bombshell later and this game completely changes.

    The graphics, as usual, are fantastic.  Every minor detail is accounted for, from rogue waves during a storm at sea to pods of dolphins breaching in the wake Edward’s ship, the Jackdaw, leaves behind it.

    The subplot is also extremely interesting.  Instead of following a modern day protagonist in a third person view, following Desmond’s demise, the player now actively takes over as the protagonist in the first person.  Working under the premise that you are researching for a “new pirate based video game” for Abstergo, you are recruited by insiders in the company to try to discover what the company’s real aims are.

    In full, Assassin’s Creed IV is a thoroughly enjoyable game for any fans of the series. Although maybe not matching the excitement of the previous instalment in the series, IV is a worthy purchase.

    Score: 8.5/10